Picture the scene. You work for a corporate marketing department with, of course, a limited budget. You’re launching a new product and considering how to market it.
Traditionally, you’d buy print advertising space in newspapers and magazines. To run a small colour ad in the Guardian costs around £4,000 per day for a circulation of around 250,000. If 5% read your body copy that’s 12,500 reads at a cost of 32p per read.
Alternatively, you could spend your £4,000 on creating a Facebook game. A good game will get at least 100,000 plays at a cost of 4p each. Not only is the cost a fraction of a single day’s print advertising in a single newspaper but the quality of the interaction is massively higher. A user might spend, say, 10 minutes playing a game related to your product. Imagine that, 10 minutes fully engaged with your product for 4p – including a direct link for ordering that product.
As far as I am concerned, this is a complete no-brainer. And if you’re wondering where I got my Facebook figures from, they’re actual figures from a real game.
So why don’t corporate marketing departments commission more of these games? Two reasons. Firstly, ignorance of online media. This is, of course, unforgivable in so-called “professionals”. The second is even more unforgivable and can be summed up in the sentence “no-one ever got sacked for running a print advert”. In other words, keep doing what you’ve always done and no-one can criticise you. And that, my friends, is why working in a corporate department is a mug’s game. I know, I’ve been there.
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